Ender's Game (Ender Wiggins Saga)
Instead it was real, the faint odor of death still lingering near it. Things were changed in his dreams. The little village that had grown up between the Giant's ribs was composed of buggers now, and they saluted him gravely, like gladiators greeting Caesar before they died for his entertainment. He did not hate the buggers in his dream; and even though he knew that they had hidden their queen from him, he did not try to search for her. He always left the Giant's body quickly, and when he got to the playground. the children were always there, wolven and mocking; they wore faces that he knew. Sometimes Peter and sometimes Bonzo, sometimes Stilson and Bernard; just as often, though, the savage creatures were Alai and Shen, Dink and Petra; sometimes one of them would be Valentine, and in his dream he also shoved her under the water and waited for her to drown. She writhed in his hands, fought to come up, but at last was still. He dragged her out of the lake and onto the raft, where she lay with her face in the rictus of death, he screamed and wept over her, crying again and again that it was a game, a game. he was only playing!--
Then Mazer Rackham shook him awake. "You were calling out in your sleep," he said.
"Sorry," Ender said.
"Never mind. It's time for another battle.”
Steadily the pace increased. There were usually two battles a day now, and Ender held practices to a minimum. He would use the time while the others rested to pore over the replays of past games, trying to spot his own weaknesses, trying to guess what would happen next. Sometimes he was fully prepared for the enemy's innovations; sometimes he was not.
"I think you're cheating," Ender told Mazer one day.
"Oh?”
"You can observe my practice sessions. You can see what I'm working on. You seem to be ready for everything I do.”
"Most of what you see is computer simulations," Mazer said. "The computer is programmed to respond to your innovations only after you use them once in battle.”
"Then the computer is cheating.”
"You need to get more sleep, Ender.”
But he could not sleep. He lay awake longer and longer each night, and his sleep was less restful. He woke too often in the night. Whether he was waking up to think more about the game or to escape from his dreams, he wasn't sure. It was as if someone rode him in his sleep, forcing him to wander through his worst memories, to live in them again as if they were real. Nights were so real that days began to seem dreamlike to him. He began to worry that he would not think clearly enough, that he would be too tired when he played. Always when the game began, the intensity of it awoke him, but if his mental abilities began to slip, he wondered, would he notice it?
And he seemed to be slipping. He never had a battle anymore in which he did not lose at least a few fighters. Several times the enemy was able to trick him into exposing more weakness than he meant to; other times the enemy was able to wear him down by attrition until his victory was as much a matter of luck as strategy. Mazer would go over the game with a look of contempt on his face. "Look at this," he would say. "You didn't have to do this." And Ender would return to practice with his leaders, trying to keep up their morale, but sometimes letting slip his disappointment with their weaknesses, the fact that they made mistakes.
"Sometimes we make mistakes," Petra whispered to him once. It was a plea for help.
"And sometimes we don't," Ender answered her. If she got help, it would not be from him. He would teach; let her find her friends among the others.
Then came a battle that nearly ended in disaster. Petra led her force too far; they were exposed, and she discovered it in a moment when Ender wasn't with her. In only a few moments she had lost all but two of her ships.
Ender found her then, ordered her to move them in a certain direction; she didn't answer. There was no movement. And in a moment those two fighters, too, would be lost.
Ender knew at once that he had pushed her too hard because of her brilliance -- he had called on her to play far more often and under much more demanding circumstances than all but a few of the others. But he had no time now to worry about Petra, or to feel guilty about what he had done to her. He called on Crazy Tom to command the two remaining fighters, then went on, trying to salvage the battle; Petra had occupied a key position, and now
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