The First Book of Lankhmar
to being an acolyte after being so much more? You see, old friend, I really was Issek."
The Mouser arched his eyebrows. "You were?"
Fafhrd nodded twice, most gravely.
III: Their Mistress, The Sea
The next few days were not kind to the Mouser and Fafhrd. To begin with, both got seasick from their many months ashore. Between gargantuan groaning retches, Fafhrd monotonously berated the Mouser for having tricked him out of asceticism and stolen from him his religious vocation. While in the intervals of his vomiting, the Gray Mouser cursed Fafhrd back, but chiefly excoriated himself for having been such a fool as to give up the soft life in Lankhmar for sake of a friend.
During this period — brief in reality, an eternity to the sufferers — Ourph the Mingol managed sails and tiller. His impassive, wrinkle-netted face forever threatened to break into a grin, yet never did, though from time to time his jet eyes twinkled.
Fafhrd, first to recover, took back command from Ourph and immediately started ordering an endless series of seamanlike exercises: reefings, furlings, raisings, and changing of sails; shiftings of ballast; inspection of crawl-spaces for rats and roaches; luffings, tackings, jibings, and the like.
The Mouser swore feebly yet bitterly as these exercises sent both Ourph and Fafhrd clumping all over the deck, often across his prone body, and changed the steady pitch and roll of the Black Treasurer , to which he'd been getting accustomed, into unpredictable jitterbuggings which awakened nausea anew.
Whenever Fafhrd left off this slave-driving, he would sit cross-legged, deaf to the Mouser's sultry swearing, and silently meditate, his gaze directed at first always toward Lankhmar, but later more and more toward the north.
When the Mouser at last recovered, he forswore all food save watery gruel in small measures, and scorning Fafhrd's nautical exercises, began grimly to put himself through a variety of gymnastical ones until he collapsed sweating and panting — yet only waiting until he had his breath back to begin again.
It was an odd sight to see the Mouser walking about on his hands while Ourph raced forward to change the set of the jib and Fafhrd threw his weight on the tiller and bellowed, "Hard a-lee!"
Yet at odd moments now and then, chiefly at sunset, when they each sipped a measure of water tinted with sweet wine — the brandy being still under interdict — they began to reminisce and yarn together, only a little at first, then for longer and longer periods.
They spoke of piratings, both inflicted and suffered. They recalled notable storms and calms, sighting of mysterious ships which vanished in fog or distance, never more to be seen. They talked of sea monsters, mermaids, and oceanic devils. They relived the adventure of their crossing of the Outer Sea to the fabled Western Continent, which of all Lankhmarts only Fafhrd, the Mouser, and Ourph know to be more than legend.
Gradually the Mouser's belly melted and a bristly lawn of hair grew on Fafhrd's pate, cheeks, and chin, and around his mouth. Life became happenings rather than afflictions. They lived as well as saw sunsets and dawns. The stars became friendly. Above all, they began to match their rhythms to those of the sea, as if she were someone they lived and voyaged with, rather than sailed upon.
But their water and stores began to run low, the wine ran out, and they lacked even suitable clothing — Fafhrd in particular.
Their first piratical foray ended in near disaster. The small and lubberly-sailing merchant ship they approached most subtly at dawn suddenly bristled with brown-helmeted pikemen and slingers. It was a Lankhmar bait-ship, designed to trap pirates.
They escaped only because the trap was sprung too soon and the Black Treasurer was able to outsail the bait-ship, transformed into a speedy goer by proper handling. At that, Ourph was struck senseless by a slung stone, and Fafhrd had two ribs cracked by another.
Their next sea-raid was only a most qualified success. The cutter they conquered turned out to be manned by five elderly Mingol women, witches by profession, they said, and bound on a fortune-telling and trading voyage to the southern settlements around Quarmall.
The Mouser
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