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Collected Prose

Collected Prose

Titel: Collected Prose Kostenlos Bücher Online Lesen
Autoren: Paul Auster
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squad was about to fill my body with bullets. A windfall was the only way out of my predicament. If I could rustle up a nice large chunk of cash, the nightmare would suddenly stop. I could bribe off the soldiers, walk out of the prison yard, and go home to become a writer again. If translating books and writing magazine articles could no longer do the job, then I owed it to myself and my family to try something else. Well, people bought games, didn’t they? What if I worked up my old baseball game into something good, something really good, and managed to sell it? Maybe I’d get lucky and find my bag of gold, after all.
    It almost sounds like a joke now, but I was in dead earnest. I knew that my chances were next to nil, but once the idea grabbed hold of me, I couldn’t shake free of it. Nuttier things had happened, I told myself, and if I wasn’t willing to put a little time and effort into having a go at it, then what kind of spineless shit was I?
    The game from my childhood had been organized around a few simple operations. The pitcher turned over cards: each red card from ace to 10 was a strike; each black card from ace to 10 was a ball. If a face card was turned over, that meant the batter swung. The batter then turned over a card. Anything from ace to 9 was an out, with each out corresponding to the position numbers of the defensive players: Pitcher = ace (1); Catcher = 2; First Baseman = 3; Second Baseman = 4; Third Baseman = 5; Shortstop = 6; Left Fielder = 7; Center Fielder = 8; Right Fielder = 9. If the batter turned over a 5, for example, that meant the out was made by the Third Baseman. A black 5 indicated a ground ball; a red 5 indicated a ball hit in the air (diamond = pop-up; heart = line drive). On balls hit to the outfield (7, 8, 9), black indicated a shallow fly ball, red a deep fly ball. Turn over a 10, and you had yourself a single. A jack was a double, a queen was a triple, and a king was a home run.
    It was crude but reasonably effective, and while the distribution of hits was mathematically off (there should have been more singles than doubles, more doubles than home runs, and more home runs than triples), the games were often close and exciting. More important, the final scores looked like the scores of real baseball games—3 to 2, 7 to 4, 8 to 0—and not football or basketball games. The fundamental principles were sound. All I had to do was get rid of the standard deck and design a new set of cards. That would allow me to make the game statistically accurate, add new elements of strategy and decision making (bunts, stolen bases, sacrifice flies), and lift the whole thing to a higher level of subtlety and sophistication. The work was largely a matter of getting the numbers right and fiddling with the math, but I was well versed in the intricacies of baseball, and it didn’t take me long to arrive at the correct formulas. I played out game after game after game, and at the end of a couple of weeks there were no more adjustments to be made. Then came the tedious part. Once I had designed the cards (two decks of ninety-six cards each), I had to sit down with four fine-tipped pens (one red, one green, one black, one blue) and draw the cards by hand. I can’t remember how many days it took me to complete this task, but by the time I came to the end, I felt as if I had never done anything else. The design was nothing to brag about, but since I had no experience or talent as a designer, that was to be expected. I was striving for a clear, serviceable presentation, something that could be read at a glance and not confuse anyone, and given that so much information had to be crammed onto every card, I think I accomplished at least that. Beauty and elegance could come later. If anyone showed enough interest to want to manufacture the game, the problem could be turned over to a professional designer. For the time being, after much dithering back and forth, I dubbed my little brainchild Action Baseball.
    Once again, my stepfather came to the rescue. He happened to have a friend who worked for one of the largest, most successful American toy companies, and when I showed the game to this man, he was impressed by it, thought it had a real chance of appealing to someone. I was still working on the cards at that point, but he encouraged me to get the game in order as quickly as I could and take it to the New York Toy Fair, which was just five or six weeks down the road. I had never heard of it, but by

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