Hideaway
trampled—in the Haunted House on the night that Tod Ledderbeck had perished in the cavern of the Millipede. There had been a fire.
He had escaped all suspicion in the rocket jockey's death and the disaster at the Haunted House, but he'd been shaken by the repercussions of his night of games. The deaths at Fantasy World were at the top of the news for at least two weeks, and were the primary topic of conversation around school for maybe a month. The park closed temporarily, reopened to poor business, closed again for refurbishing, reopened to continued low attendance, and eventually succumbed two years later to all of the bad publicity and to a welter of lawsuits. A few thousand people lost their jobs. And Mrs. Ledderbeck had a nervous breakdown, though Jeremy figured it was part of her act, pretending she had actually loved Tod, the same crappy hypocrisy he saw in everyone.
But other, more personal repercussions were what shook Jeremy. In the immediate aftermath, toward morning of the long sleepless night that followed his adventures at Fantasy World, he realized he had been out of control. Not when he killed Tod. He knew that was right and good, a Master of the Game proving his mastery. But from the moment he had tipped Tod out of the Millipede, he had been drunk on power, banging around the park in a state of mind similar to what he imagined he'd have been like after chugging a six-pack or two. He had been swacked, plastered, crocked, totally wasted, polluted, stinko with power, for he had taken unto himself the role of Death and become the one whom all men feared. The experience was not only inebriating: it was addictive; he wanted to repeat it the next day, and the day after that, and every day for the rest of his life. He wanted to set someone afire again, and he wanted to know what it felt like to take a life with a sharp blade, with a gun, with a hammer, with his bare hands. That night he had achieved an early puberty, erect with fantasies of death, orgasmic at the contemplation of murders yet to be committed. Shocked by that first sexual spasm and the fluid that escaped him, he finally understood, toward dawn, that a Master of the Game not only had to be able to kill without fear but had to control the powerful desire to kill again that was generated by killing once.
Getting away with murder proved his superiority to all the other players, but he could not continue to get away with it if he were out of control, berserk, like one of those guys you saw on the news who opened up with a semiautomatic weapon on a crowd at a shopping mall. That was not a Master. That was a fool and a loser. A Master must pick and choose, select his targets with great care, and eliminate them with style.
Now, lying in the garage attic on a pile of folded dropcloths, he thought that a Master must be like a spider. Choose his killing ground. Weave his web. Settle down, pull in his long legs, make a small and insignificant thing of himself … and wait.
Plenty of spiders shared the attic with him. Even in the gloom they were visible to his exquisitely sensitive eyes. Some of them were admirably industrious. Others were alive but as cunningly still as death. He felt an affinity for them. His little brothers.
----
The gun shop was a fortress. A sign near the front door warned that the premises were guarded by multi-system silent alarms and also, at night, by attack dogs. Steel bars were welded over the windows. Hatch noticed the door was at least three inches thick, wood but probably with a steel core, and that the three hinges on the inside appeared to have been designed for use on a bathysphere to withstand thousands of tons of pressure deep under the sea. Though much weapons-associated merchandise was on open shelves, the rifles, shotguns, and handguns were in locked glass cases or securely chained in open wall racks. Video cameras had been installed near the ceiling in each of the four corners of the long main room, all behind thick sheets of bulletproof glass.
The shop was better protected than a bank. Hatch wondered if he was living in a time when weaponry had more appeal to thieves than did money itself.
The four clerks were pleasant men with easy camaraderie among themselves and a folksy manner with customers. They wore straight-hemmed shirts outside their pants. Maybe they prized comfort. Or maybe each was carrying a handgun in a holster underneath his shirt, tucked into in the small of his back.
Hatch bought
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