Immortals After Dark 03 - No Rest for the Wicked
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· A collection of demon dynasties.
· Some kingdoms ally with the Horde.
The House of Witches
“... immortal possessors of magickal talents, practitioners of good and evil.”
· Mystical mercenaries who sell their spells.
The Kobolds
“When eyes are on them, winsome they seem. Eyes away, and you can’t imagine what they become.”
· Gnomelike creatures that dwell in mines. The name of the capricious and dangerous mined element cobalt is derived from this species.
The Ghouls
“Even immortals beware its bite... ”
· Humans turned savage monsters, with glowing green skin, yellow eyes, and contagious bites and scratches.
· Their imperative is to increase their number by contagion.
· They’re said to travel in troops.
The Turning
“Only through death can one become an ‘other.’ ”
· Some beings, like the Lykae, vampires, and ghouls, can turn humans or even other Lore creatures into their kind through differing means, but the catalyst for change is always death, and success is not guaranteed.
The Talisman’s Hie
“A treacherous and grueling scavenger hunt for magickal talismans, amulets, and other mystical riches over the entire world.”
· Held every two hundred fifty years.
· Hosted by Riora, the goddess of impossibility.
· Won the last five times by the Valkyrie Kaderin the Cold Hearted.
The Accession
“And a time shall pass that all immortal beings in the Lore, from the strongest Valkyrie, vampire, and Lykae factions, to the phantoms, shifters, fairies, sirens... must fight and destroy each other.”
· A kind of mystical checks-and-balances system for an ever-growing population of immortals.
· Occurs every five hundred years. Or right now...
Books by Kresley Cole
The Captain of All Pleasures
The Price of Pleasure
If You Dare
A Hunger Like No Other
Playing Easy to Get
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