Nightside 09 - Just Another Judgement Day
between the very best drinks and drugs and debauchery, of course. You go to clubs like them to do things behind closed doors that you’d never even think of discussing in polite society, to do the things of which your friends and family would never approve.
Like the Caligula Club, dedicated to exploring the furthest reaches of pleasure and pain, the most extreme forms of sensation. Or Club Dead, exclusively for the mortally challenged. A club for zombies, vampires, mummies, and quite a few of the Frankenstein clan’s creations. (Club motto: We belong dead. ) The Blue Parrott exists to cater to the Nightside’s bird-watchers. Oh yes, we have them, too. You’d be surprised at some of the strange species that turn up here, and bird-watchers from all over the world come to the Nightside to observe ancient, rare, and impossible species that can’t be found anywhere else. Everything from the dodo to the pteranodon, the giant roc to the fabled Oozalum bird. But no pigeons . . . There are no pigeons in the Nightside; or at least, not for long. Something eats them.
Then there’s Pagan’s Place, for barbarian warriors who want to better themselves, and right next to that, the Adventurers Club. Older than all the others put together, the original Club was supposedly founded back in the sixth century, and has been a watering hole for heroes between quests ever since. You wouldn’t have thought any real hero would be seen dead in a place like the Nightside, but something about its reputation draws them here, possibly like moths to a flame, and the Adventurers Club is where they gather. Getting in is not easy. In fact, simply getting past the Doorman can be an adventure in itself. I think you have to slay an ogre and rescue a princess just to be allowed to use the rest rooms.
Still, every adventurer with a name or a reputation worth the knowing is supposed to have passed through its doors at one time or another. Why? Perhaps because the Nightside is the single greatest challenge any hero can face, the Mount Everest of challenges, and you can’t call yourself a real hero until you’ve tested yourself against it. I only know about the Club because my sometime friend Julien Advent has been a Member in good standing on two separate occasions. First, when he was the greatest hero and adventurer of the Victorian Age, then again after a Timeslip brought him here in the nineteen sixties. Julien’s a good man and a revered personage; I planned to drop his name at every opportunity and hope some of his respectability rubbed off on me.
I said as much to Suzie, but she just shrugged. She’s never cared about being respectable.
“Julien’s not the oldest Member in the Club, though, is he?” she said.
“Not by a long way. I think that honour goes to Tommy Squarefoot. Of course, he’s a Neanderthal.”
Walker led us right up to the Adventurers Club Doorman, who stood tall and broad and very large before the closed Club doors. He was supposed to be a were sabre-tooth tiger, and given the sheer size of him, I was perfectly prepared to believe it. He stood aside for Walker, because everyone does, but gave first Suzie and then me his best cold, assessing look as we passed. Suzie glared right back at him, and he actually blushed a little and looked away.
“He likes you,” I said solemnly to Suzie.
“Shut up,” said Suzie.
“He likes you. He’s your special Doorman friend.”
“I have a gun.”
“Never knew you when you didn’t.”
“Children, children,” murmured Walker as he led us into the gorgeously appointed lobby. “Try not to show me up . . .”
I decided immediately to piss in the first potted plant I saw, on general principles, but I got distracted. The interior of the Adventurers Club was as impressive as I’d always thought it would be. The Club proper was all gleaming wood-panelled walls, waxed floors, portraits and chandeliers, and proudly antique furnishings. Familiar faces passed by on every side, or gathered together to chat happily in the luxurious meeting rooms, or consult the leather-bound volumes of Club history in the huge private Library, or just brag to each other in the Club bar about their latest exploits.
Chandra Singh, the monster hunter, and Janissary Jane, the demon killer, were discussing new tracking techniques in the Library. They completely ignored me as I peered in through the open door. Jane was wearing her usual battered combat fatigues, which I knew from personal
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