Shadow Prey
in a glow and headed home.
Lucas lived in St. Paul. From his front-room window, he could see a line of trees along the Mississippi River gorge and the lights of Minneapolis on the other side. He lived alone, in a house he once thought might be too big. Overten years, he’d spread out. The double garage took an aging Ford four-wheel-drive that he used for backcountry trips and boat-towing. The basement filled up with weights and workout pads, a heavy bag and a speed bag, shooting gear and a gun safe, tools and a workbench.
Upstairs, the den was equipped with a deep leather chair for dreaming and watching basketball on television. One bedroom was for sleeping, another for guests. He’d converted a third bedroom into a workroom, with an oak drawing table and a bookcase full of references.
Lucas invented games. War games, fantasy games, role-playing games. Games paid for the house and the Porsche and a cabin on a lake in northern Wisconsin. For three months, he had been immersed in a game he called Drorg. “Drorg” was an invented word, inspired by cyborg, which itself was a contraction of the words cybernetics organism. Cyborgs were humans with artificial parts. A drorg, in Lucas’ game, was a drug organism, a human altered and enhanced by designer drugs. To see in the dark, to navigate by sonar with enhanced hearing, to have the strength of a gorilla, the reflexes of a cat. The brain of a genius.
Not all at once, of course. That’s where the game came in. And the drugs had penalties. Some lingered: Call for superstrength and it hung on when you needed superintelligence. Call for superintelligence and the drug pushed you to madness and suicide if you couldn’t acquire the antidote. Take the pan-effects drug and it flat killed you, period; but not before you achieved superabilities and eventually intolerable pleasure.
It all took work. There was the basic plot to write—Drorg was essentially a quest, like most role-playing games. There were also scoring systems to build, opponents to create, boards to design. The publisher was excited about it and was pressing. He wanted to do a computer version of it.
So five or six nights a week, for three months, Lucas had been in the workroom, sitting in a pool of light, plotting his patterns. He listened to classic rock, drank an occasional beer, but mostly laid out a story of information bureaucracies, corporate warfare, ’luded-out underclasses and drorgwarriors. Where the story came from, he didn’t know; but every night the words were there.
When he got home, Lucas put the car in the garage, went inside and popped a frozen chicken dinner into the microwave. In the five minutes before it was ready, he checked the house, got the paper off the front porch and washed his hands. He’d eaten all the french fries and three of the four chicken nibbles—he wasn’t exactly sure what part they were, but they did have bones—when Lily Rothenburg’s face popped into his mind.
She came out of nowhere: he hadn’t been thinking about her, but suddenly she was there, like a photograph dropped on a table. A big woman, he thought. A little too heavy, and not his style; he liked the athletes, the small muscular gymnasts, the long sleek runners.
Not his style at all.
Lily.
CHAPTER
6
Leo Clark was a drunk by the time he was fifteen. At forty, he had been twenty-two years on the street, begging nickels and dimes from the rich burghers of Minneapolis and St. Paul. A lifetime lost.
Then one bitterly cold night in St. Paul, he and another drunk, a white man, were turned out of the mission after an argument with a clerk. They stopped at a liquor store and bought two bottles of rye whiskey. After some argument, they walked down to the railroad tracks. An old tunnel had been boarded up, but the boards were loose. They pried them back and crawled inside.
Late that night, Leo went out, found sticks of creosote-covered scrap lumber along the tracks, dragged it back to the tunnel and started a fire. The two men finished the whiskey in the stinking smoke. Their cheeks, hands and stomachs felt like fire, but their legs and feet were blocks of ice.
The white man had an idea. Up along the bluffs on the Mississippi, he said, were storm sewers that led into the tunnel system under the city. If they could crawl back there, they could lie up on steam pipes. The tunnels would be as warm as the mission and it wouldn’t cost them a dime. They could get a Coleman lantern, a few
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