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The Folklore of Discworld

The Folklore of Discworld

Titel: The Folklore of Discworld Kostenlos Bücher Online Lesen
Autoren: Terry Pratchett and Jacqueline Simpson
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himself even in another universe. His title of ‘Soul-Eater’ is echoed in the mythology of the Ancient Egyptians, who believed that when the dead entered the Afterlife their hearts were weighed against the Ostrich Feather of Truth. If they failed this test, they would be devoured by a hideous monster which crouched beside the scales, called the Eater of Souls. It did not, however, look like Bel-Shamharoth, simply being part lion, part crocodile, and part hippopotamus – no tentacles or suckers whatsoever.
    Many centuries later, the image of a monstrous tentacular creature stamped itself deeply on the mind of H. P. Lovecraft. He described an incredibly ancient being named Cthulhu, one of the Old Ones who once ruled the Earth, now banished below the ocean bed, but still remembered and worshipped by some. A small stone figurine, of unfathomable antiquity, shows Cthulhu as ‘a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers’. Even more appalling is the Dunwich monster, child of a human mother and Yog-Sothoth, another of the Old Ones; this creature is bigger than a barn, made of what looks like squirming ropes, ‘an octopus, centipede, spidery kind of thing’ with great bulging eyes all over it, and ten or twenty mouths all opening and shutting … Definitely an echo or emanation of Bel-Shamharoth.
T HE A UDITORS
    The most deeply negative and destructive forces in the cosmos of the Discworld have no fangs, no tentacles, no red glowing eyes. They look like small grey hooded robes, with nothing whatsoever inside. They are the Auditors of Reality, who see it as their job to make surethat the universe functions smoothly and efficiently, without unpredictable interruptions. Above all, they distrust and reject the notion of individual personality, since they hold that to have a personality means to have a beginning and an end, and hence to forfeit immortality. The way to be immortal, they maintain, is to avoid living. Therefore they operate entirely by consensus, never permitting themselves to show personal tastes, feelings or opinions; if any of them becomes aware of itself as an individual, it self-destructs instantly. They are the enemies of all imagination, creativity and emotion, and hence of life itself.
    Mercifully, their power on the Discworld has so far been restricted. On Earth, their presence grows daily.
    1 And some may be locally grown. Humanity seems predisposed to see the turtle as a massive carrier.
    2 Yes, we know that there are several versions of this story!
    3 Only to find a job with Miss Treason (see page 228). Mythology loves ravens.

 
     

     
Chapter 2
DWARFS

     
    I N A MINE , there are many levels. Some, anybody can visit. But lower down, there are hidden galleries, closed-off corridors, places which only the oldest and wisest miners know. And so it is with dwarfs. Pretty well everyone on the Discworld has seen a dwarf, but very, very few really understand what it is like to be a dwarf.
    What you see is easily told. A dwarf is a smallish humanoid (about four foot tall on average), strongly built, bearded, dressed in layer upon layer of leather, plus chain mail and helmet if circumstances warrant it, and never without an axe. This description applies to both male and female dwarfs, though some close observers have claimed that the beards of the latter are silkier. All dwarfs are tireless, highly skilled workers; their traditional, ancestral occupations are mining and smithing, but they are also excellent engineers, jewellers, printers, and so forth. Thousands of them have migrated to Ankh-Morpork, where they work hard and mostly keep themselves to themselves; some of the young ones, regrettably, like to congregate in dwarf bars where they drink too much, sing interminable songs about gold, and get into fights.
    These facts find close parallels in the myths and legends of Earth, especially in pre-Christian Scandinavia and the Germanic areas. There, tradition tells of a race of small beings who live inside rocks and under mountains, and are so skilled in metalworking that they make magical weapons and rings for the gods themselves. They are old, wise, and very rich. Female dwarfs are never mentioned (unlikeshe-elves and giantesses), so one must assume that on our world, as on the Discworld, they looked just like the males and worked at the same crafts. Although in later centuries the names for various types of small supernatural beings have

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