Writing popular fiction
between man and unseen alien as they try to conquer fear of each other and learn to accept each other's existence). Otherwise, your extra-terrestrials must be as realistic as you can make them.
The reader can be made to
feel
the unhumanity of your aliens in several different ways. Most obvious, and the first
technique you will use when introducing them, is their appearance, which will be either subtly or radically different from that of mankind. The more detailed you make their appearance, the more solid is your first step toward making them credible beings.
In my own novel,
Beastchild
, which was voted one of the most popular science fiction novels of the decade in one poll and received a Hugo Award nomination in its year, I was especially conscious of creating a believable alien, for he was the hero of the story and had to capture the reader's interest and sympathy from the outset. Careful, thorough delineation of his race's physical and mental standards helped to make him real, as the following passages from the book should indicate.
In his onyx-walled room in the occupation tower, Hulann had disassociated his overmind from his organic regulating brain. He removed it from all stimuli, including the cells of his memory banks, where it could not even dream. He slept the perfect death-like sleep that only his kind, in all the myriad worlds of the galaxy, seemed to be able to achieve.
The naoli? The lizard men? They're the ones who die every night, aren't they?
To Hulann in his sleeping state, there was no sound whatsoever. No light. No images of color, no heat or cold. If there was a taste upon his long, thin tongue, his overmind could not know. Indeed all the stimuli were so censored that there was not even darkness. Darkness, after all, represented only nothingness.
He could return to wakefulness in any one of three ways, though there was a decided order of preference among these methods. First, and most unpleasant, was his body's built-in danger alarm. If his regulating brain, the heavily convoluted organic portion of his mind, should discover something seriously amiss with his temporal shell, it would be able to contact and wake his overmind through a fail-safe system of seldom-used third-order nerve clusters. Such a contact would shock its own grey cortex, opening the nether-world pocket in which the ethereal overmind sleeps.
(Pause here for an anecdote or two. In a thousand places across the stars, stories are told which concern the naoli and the seriousness with which alcoholic beverages affect their "danger alarm" waking system. These stories are told in barrooms in port cities, down in the basements of questionable buildings that lease their rooms to even more questionable businessmen, or in sweet-drug centers on better looking but no more honest streets. It seems that while sweet-drugs bring only euphoria to the naoli, alcohol transforms them into bobbling, bouncing, scaly-tailed clowns who—after half an hour of making total fools of themselves—collapse into their death-sleep. They stretch out stiff as ice right on the floor. In some less reputable establishments (which is to say most of these places) the other patrons make great sport out of carrying the unconscious lizard men to odd places like garbage bins and ladies' washrooms and letting them there to wake. This damages nothing but the naoli's ego. A far more nasty pastime among these same drunken buffoons is to see how far they must go to trigger the naoli's "danger alarm" system. But the alarm is stupefied by alcohol and does not work well. The stories you hear later are about naoli lying there with their webs sizzling, not even twitching in response. Or of a naoli with fifty pins stuck in its legs, sleeping peacefully while its heavy blood seeped out through its tough gray skin. Naoli do not often drink liquor. When they do, it is usually alone. They are not a stupid race.)
Much less unpleasant but still not desirable, a naoli could come awake if the Phasersystem had something to tell him. That could, of course, be anything from urgent news to another spate of propaganda from the central committee. More often than not, it was the latter.
Finally, and best of all, the overmind could awake of its own accord. Before retiring into the netherworld, the overmind could plant a suggestion with a time-trigger. Then, ten or eight, or fifteen or twenty hours later, it would click into consciousness with the clarity of a tri-dimensional screen
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