Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100
“sweet spots” where your eyes must lie as you gaze at the screen. (This takes advantage of a well-known optical illusion. In novelty stores, we see pictures that magically transform as we walkpast them. This is done by taking two pictures, shredding each one into many thin strips, and then interspersing the strips, creating a composite image. Then a lenticular glass sheet with many vertical grooves is placed on top of the composite, each groove sitting precisely on top of two strips. The groove is specially shaped so that, as you gaze upon it from one angle, you can see one strip, but the other strip appears from another angle. Hence, by walking past the glass sheet, we see each picture suddenly transform from one into the other, and back again. 3-D TVs will replace these still pictures with moving images to attain the same effect without the use of glasses.)
But the most advanced version of 3-D will be holograms. Without using any glasses, you would see the precise wave front of a 3-D image, as if it were sitting directly in front of you. Holograms have been around for decades (they appear in novelty shops, on credit cards, and at exhibitions), and they regularly are featured in science fiction movies. In
Star Wars,
the plot was set in motion by a 3-D holographic distress message sent from Princess Leia to members of the Rebel Alliance.
The problem is that holograms are very hard to create.
Holograms are made by taking a single laser beam and splitting it in two. One beam falls on the object you want to photograph, which then bounces off and falls onto a special screen. The second laser beam falls directly onto the screen. The mixing of the two beams creates a complex interference pattern containing the “frozen” 3-D image of the original object, which is then captured on a special film on the screen. Then, by flashing another laser beam through the screen, the image of the original object comes to life in full 3-D.
There are two problems with holographic TV. First, the image has to be flashed onto a screen. Sitting in front of the screen, you see the exact 3-D image of the original object. But you cannot reach out and touch the object. The 3-D image you see in front of you is an illusion.
This means that if you are watching a 3-D football game on your holographic TV, no matter how you move, the image in front of you changes as if it were real. It might appear that you are sitting right at the 50-yard line, watching the game just inches from the football players. However, if you were to reach out to grab the ball, you would bump into the screen.
The real technical problem that has prevented the development ofholographic TV is that of information storage. A true 3-D image contains a vast amount of information, many times the information stored inside a single 2-D image. Computers regularly process 2-D images, since the image is broken down into tiny dots, called pixels, and each pixel is illuminated by a tiny transistor. But to make a 3-D image move, you need to flash thirty images per second. A quick calculation shows that the information needed to generate moving 3-D holographic images far exceeds the capability of today’s Internet.
By midcentury, this problem may be resolved as the bandwidth of the Internet expands exponentially.
What might true 3-D TV look like?
One possibility is a screen shaped like a cylinder or dome that you sit inside. When the holographic image is flashed onto the screen, we see the 3-D images surrounding us, as if they were really there.
FAR FUTURE (2070 TO 2100)
MIND OVER MATTER
By the end of this century, we will control computers directly with our minds. Like Greek gods, we will think of certain commands and our wishes will be obeyed. The foundation for this technology has already been laid. But it may take decades of hard work to perfect it. This revolution is in two parts: First, the mind must be able to control objects around it. Second, a computer has to decipher a person’s wishes in order to carry them out.
The first significant breakthrough was made in 1998, when scientists at Emory University and the University of Tübingen, Germany, put a tiny glass electrode directly into the brain of a fifty-six-year-old man who was paralyzed after a stroke. The electrode was connected to a computer that analyzed the signals from his brain. The stroke victim was able to see an image of the cursor on the computer screen. Then, by biofeedback, he was able to control the
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