The First Book of Lankhmar
Prince Hasjarl of Marquall — Quarmall. Passage by ship. A mountain of gold rilks. Remember!"
Keeping on his feet, the other amended, "Twenty-five rilks. Provided you take ship with me at once and promise to render a day's service to my prince. Thereafter by what further agreement you and he arrive at."
He placed on the table a small golden tower of precounted coins.
"Munificent!" Fafhrd said, grabbing it up and reeling to his feet. He placed five of the coins on the table and shoved the rest in his pouch, except for three more, which scattered dulcetly across the floor. He corked and pouched the third wine jug. Coming out from behind the table, he said, "Lead the way, comrade," gave the squinty-eyed man a mighty shove toward the side door, and went weaving after him.
In the backmost booth, Alyx the Picklock pursed her lips and shook her head disapprovingly.
IV: The Lords of Quarmall
The room was dim, almost maddeningly dim to one who loved sharp detail and the burning sun. The few wall-set torches that provided the sole illumination flamed palely and thinly, more like will-o'-the-wisps than true fire, although they released a pleasant incense. One got the feeling that the dwellers of this region resented light and only tolerated a thin mist of it for the benefit of strangers.
Despite its vast size, the room was carved all in somber solid rock — smooth floor, polished curving walls, and domed ceiling — either a natural cave finished by man or else chipped out and burnished entirely by human effort, although the thought of that latter amount of work was nearly intolerable. From numerous deep niches between the torches, metal statuettes and masks and jeweled objects gleamed darkly.
Through the room, bending the feeble bluish flames, came a perpetual cool draft bringing acid odors of damp ground and moist rock which the sweet spicy scent of the torches never quite masked.
The only sounds were the occasional rutch of rock on wood from the other end of the long table, where a game was being played with black and white stone counters — that and, from beyond the room, the ponderous sighing of the great fans that sucked down the fresh air on its last stage of passage from the distant world above and drove it through this region ... and the perpetual soft thudding of the naked feet of the slaves on the heavy leather tread-belts that drove those great wooden fans ... and the very faint mechanic gasping of those slaves.
After one had been in this region for a few days, or only a few hours, the sighing of the fans and the soft thudding of the feet and the faint gaspings of the tortured lungs seemed to drone out only the name of this region, over and over.
"Quarmall..." they seemed to chant. "Quarmall ... Quarmall is all..."
The Gray Mouser, upon whose senses and through whose mind these sensations and fancies had been flooding and flitting, was a small man strongly muscled. Clad in gray silks irregularly woven, with tiny thread-tufts here and there, he looked restless as a lynx and as dangerous.
From a great tray of strangely hued and shaped mushrooms set before him like sweetmeats, the Mouser disdainfully selected and nibbled cautiously at the most normal looking, a gray one. Its perfumy savor masking bitterness offended him, and he spat it surreptitiously into his palm and dropped that hand under the table and flicked the wet chewed fragments to the floor. Then, while he sucked his cheek sourly, the fingers of both his hands began to play as slowly and nervously with the hilts of his sword Scalpel and his dagger Cat's Claw as his mind played with his boredoms and murky wonderings.
Along each side of the long narrow table, in great high-backed chairs widely spaced, sat six scrawny old men, bald or shaven of dome and chin, and chicken-fluted of jowl, and each clad only in a neat white loincloth. Eleven of these stared intently at nothing and perpetually tensed their meager muscles until even their ears seemed to stiffen, as though concentrating mightily in realms unseen. The twelfth had his chair half turned and was playing across a far corner of the table the board-game that made the occasional tiny rutching noises. He was playing it with the Mouser's employer Gwaay, ruler of the Lower Levels of Quarmall and younger son to Quarmal, Lord of
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